The OER Knowledge Cloud makes use of cookies. By continuing, you consent to this use. More information.
Gamification: A key determinant of massive open online course (MOOC) success
Aparicio, Manuela · Oliveira, Tiago · Bacao, Fernando · Painho, Marco

PublishedJanuary 2019
JournalInformation & Management
Volume 56, Issue 1, Pages 39-54
CountryPortugal, Europe

ABSTRACT
Massive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range of topics. To realize the full potential of MOOCs, we need to understand their factors of success, here defined as the use, user satisfaction, along the individual and organizational performance resulting from the user involvement. We propose a theoretical framework to identify the determinants of successful MOOCs, and empirically measure these factors in a real MOOC context. We put forward the role of gamification and suggest that, together with information system (IS) theory, gamification proved to play a crucial role in the success of MOOCs.

Keywords e-learning · gamification · information systems · massive open online courses · MOOC · MOOC Success model

ISSN03787206
RefereedYes
Rights© 2018 Elsevier B.V. All rights reserved.
DOI10.1016/j.im.2018.06.003
URLhttps://doi.org/10.1016/j.im.2018.06.003
Export optionsBibTex · EndNote · Tagged XML · Google Scholar


Viewed by 109 distinct readers




CLOUD COMMUNITY REVIEWS

The evaluations below represent the judgements of our readers and do not necessarily reflect the opinions of the Cloud editors.

Click a star to be the first to rate this document


POST A COMMENT
SIMILAR RECORDS

MOOCs in Europe: Overview of papers representing a collective European response on MOOCs as presented during the HOME conference in Rome November 2015
Bang, Joergen; Dalsgaard, Christian; Kjaer, Arne; O’Donovan, Maria; et al.
Table of contents Foreword Part 1: Regional MOOC initiatives Building OOC layers on top of existing courses (M)OOCs in Iceland: Language and learning communities EduOpen network in Italy Part 2: Role media ...
Match: gamification; e-learning; MOOC

E-learning, online education and open education: A contribution to a theoretical approach
Aires, Luisa
PORTUGUESE LANGUAGE ATTACHMENT ONLY Resumo O presente artigo resulta das reflexões desenvolvidas no âmbito do Observatório da Qualidade do Ensino a Distância e e-Learning sediado na Universidade Aberta e, ainda, da ...
Match: e-learning; MOOC; Portugal; Europe

Perfil e perceções dos potenciais participantes num MOOC
Simões, Dora; Barbosa, Belem; Pinto, Carolina
The MOOC (Massive Open Online Courses) are the latest training model offered. They are online training courses, open and free, and for massive access. But are these features enough to attract potential participants? ...
Match: massive open online courses; MOOC; Portugal; Europe

Designing MOOCs for the support of multiple learning styles
Grünewald, Franka; Meinel, Christoph; Totschnig, Michael; Willems, Christian; et al.
"Internetworking with TCP/IP'' is a Massive Open Online Course, held in German at openHPI end of 2012, that attracted a large audience that has not been in contact with higher education before. The course followed the ...
Match: gamification; massive open online courses; Europe

Graphic classes in the worldwide classroom: A comparison of two MOOC experiences
Pujadas-Gispert, Ester; Redondo Domínguez, Ernest; Estela-Carbonell, María Rosa; Marcos, Carlos L.
Graphics are present in the day-to-day professional practice of architects and engineers, not only to receive and transmit information, but also to design and create. Students who are accepted on university courses have ...
Match: gamification; MOOC; Europe

A study of user participation across different delivery modes of a massive open online course
Sinclair, Jane; Boyatt, Russell; Foss, Jonathan; Rocks, Claire
Massive open online courses (MOOCs) are offered by many universities, with hundreds of thousands of people worldwide having registered for one or more of the many available courses. Despite the potential that has been ...
Match: e-learning; massive open online courses; Europe

GamES MOOC - Conceptual ideas and first steps towards implementation of a MOOC for children
Berkling, Kay; El-Husseny, Abdullrahman; Latt, Dennis; Petrov, Christian; et al.
This paper presents conceptual ideas and a first prototype towards establishing a GamES (GAM)ified (E)lementary (S)chool MOOC for children who do not have access to schools. The project is being developed across several ...
Match: gamification; MOOC; Europe

Teachers' roles in light of massive open online courses (MOOCs): Evolution and challenges in higher distance education
Gil-Jaurena, Inés; Domínguez, Daniel
This article analyses the challenges teachers face when entering a digital and open online environment in higher education. Massive open online courses (MOOCs) have become a popular phenomenon, making online learning ...
Match: e-learning; massive open online courses; Europe

Gamification in MOOCs to enhance users' goal achievement
Antonaci, Alessandra; Klemke, Roland; Stracke, Christian M.; Specht, Marcus
Gamification in engineering education has been applied with success in the last years. Also, Massive Open Online Courses (MOOCs) are recognized as a good strategy to enhance engineering education. Nevertheless, MOOCs ...
Match: gamification; MOOC; Europe

Cloud learning activities orchestration for MOOC environments
Hernández, Rocael; Gütl, Christian; Amado-Salvatierra, Hector R.; Uden, Lorna; et al.
In this paper we focus on an approach to using cloud-based (Web 2.0) tools for MOOCs applying a new version of an innovative architecture for `cloud learning activities orchestration' (CLAO). This works presents the ...
Match: e-learning; MOOC