The OER Knowledge Cloud makes use of cookies. By continuing, you consent to this use. More information.
Gamification: a new key for enhancing engagement in MOOCs on energy?
Rincón-Flores, Elvira G. · Mena, Juanjo · Ramírez Montoya, María Soledad

Published23 September 2020
JournalInternational Journal for Interactive Design and Manufacturing
Volume 14, Pages 1379-1393
PublisherSpringer Nature
CountryMexico, North America

ABSTRACT
Gamification is an innovative educational strategy that uses elements of games for educational purposes, including the completion of appealing challenges to increase student levels of engagement and learning. The objective of this research is to assess the effects of gamification as a teaching method used in a Massive Open Online Course (MOOC) about clean and conventional energy. This research is part of the project “Laboratorio Binacional para la Gestión Inteligente de la Sustentabilidad Energética y la Formación Tecnológica” [Binational Laboratory for the Intelligent Management of Sustainable Energy and Technological Formation]. A total of 4819 participants enrolled in the course, 621 passed the course, and 647 completed the gamified challenge. Results show the impact of gamification on the cognitive, social, and emotional dimensions, where more than 90% of the participants agreed about feeling more motivated and challenged than when using traditional teaching methods. Therefore, the use of this methodology in online teaching could be very impactful in personalizing and enhancing the learning opportunities of massive, open online courses.

Keywords gamification · xMOOC · engagement · educational innovation · higher education

LanguageEnglish
RefereedYes
RightsSpringer-Verlag France SAS, part of Springer Nature
DOI10.1007/s12008-020-00701-9
Export optionsBibTex · EndNote · Tagged XML · Google Scholar


Viewed by 275 distinct readers




CLOUD COMMUNITY REVIEWS

The evaluations below represent the judgements of our readers and do not necessarily reflect the opinions of the Cloud editors.

Click a star to be the first to rate this document


POST A COMMENT
SIMILAR RECORDS

Exploring OER awareness and engagement of academics from a Global South perspective - a case study from Ghana
Loglo, Frank Senyo; Zawacki-Richter, Olaf
This study explored how academics in a Ghanaian university conceptualized and engaged with OER through a qualitative approach (in-depth interviews). “Access” emerged as the most dominant theme in how OER was ...
Match: engagement; higher education

A practical experience on the use of gamification in MOOC courses as a strategy to increase motivation
Hernández, Rocael; Pirker, Johanna; Gütl, Christian; Morales, Miguel; et al.
The rapid and constant pace of change in technology and the increasing involvement of educational institutions in the massive online open courses (MOOC) movement elicit a large myriad of opportunities and challenges. ...
Match: gamification

Gamification of MOOCs for increasing user engagement
Vaibhav, Anant; Gupta, Pooja
As the educational organizations worldwide are moving towards bringing education experience on Internet, via Massive Open Online Courses (MOOCs) on Massive Open Online Education Platforms (MOOEPs), the retention of the ...
Match: gamification; engagement

Towards full engagement for open online education. A practical experience for a MicroMaster
Hernández, Rocael; Amado-Salvatierra, Hector R.; Kloos, Carlos Delgado; Jermann, Patrick; et al.
This work explores on the different phases of the student's participation in a MOOC. For this particular study three phases of a MOOC are defined: pre-MOOC, MOOC and post-MOOC. This work presents an innovative framework ...
Match: engagement

A framework for interaction and cognitive engagement in connectivist learning contexts
Wang, Zhijun; Chen, Li; Anderson, Terry; McGreal, Rory; Conrad, Dianne
Interaction has always been highly valued in education, especially in distance education (Moore, 1989; Anderson, 2003; Chen, 2004a; Woo & Reeves, 2007; Wang, 2013; Conrad, in press). It has been associated with ...
Match: engagement

Scholarship in the digital age: Open educational resources, publication and public engagement.
Scanlon, Eileen
This paper explores the impact of the digital age on the work life of academics and reports research on how and whether technologies are facilitating and adapting the teaching and research practices of academics, ...
Match: engagement

Gamification in MOOCs to enhance users' goal achievement
Antonaci, Alessandra; Klemke, Roland; Stracke, Christian M.; Specht, Marcus
Gamification in engineering education has been applied with success in the last years. Also, Massive Open Online Courses (MOOCs) are recognized as a good strategy to enhance engineering education. Nevertheless, MOOCs ...
Match: gamification

Understanding Chinese-speaking open courseware users: A case study on user engagement in an open courseware portal in Taiwan (Opensource Opencourse Prototype System)
Huang, Wen-Hao David; Lin, Meng-Fen Grace; Shen, Wendi
The open educational resource (OER) movement has reached a critical mass due to recent technology advancements. In Taiwan, to overcome the language barrier, the Opensource Opencourse Prototype System (OOPS) plays a ...
Match: engagement

Learning through engagement: MOOCs as an emergent form of provision
Walji, Sukaina; Deacon, Andrew; Small, Janet; Czerniewicz, Laura
Massive open online courses (MOOCs) are a new form of educational provision occupying a space between formal online courses and informal learning. Adopting measures used with formal online courses to assess the outcomes ...
Match: engagement

Mining Humanistic Data with Machine Learning to Improve Open Educational Resources (OER) Engagement
Vonitsanos, Gerasimos; Moustaka, Ioanna; Doukakis, Spyridon; Vlamos, Panagiotis
Match: engagement