The OER Knowledge Cloud makes use of cookies. By continuing, you consent to this use. More information.
Once upon a tip… A story of MOOCs and gamification
Bidarra, José and Coelho, José

PublishedOctober 2017
ConferenceHigher Education for the Future; “Accelerating and Strengthening Innovation”, The Online, Open and Flexible Higher Education Conference 2017 - Proceedings
Pages 261-270
PublisherEADTU
EditorsUbachs, George and Konings, Lizzie
CountryUnited Kingdom, Europe

ABSTRACT
This paper discusses the future of MOOCs based on recent research and acknowledged affordances of videogame’s design. The interest in MOOCS for educational purposes has increased over the last few years, with researchers identifying key pedagogical features that make the success of these inherently powerful learning tools. However, low student motivation and high dropout rates have somehow changed the original expectations of many researchers, despite the MOOC user base doubling in 2015. So,in this study we survey recent literature looking for answers, and discuss the evidence gathered from specific MOOCs with over one thousand participants, namely, pioneering iMOOC courses at Universidade Aberta (the Portuguese Open University). Finally,we look at the gaming world and discuss some findings that may benefit the learning design of MOOCs, considering that, besides the huge appeal of these (free) courses, there are recurring shortcomings that we have to alleviate. We follow up on the tip that gamification, and other emerging strategies, such as social networking and digital storytelling, may be vital to assure a sustainable future for open education and MOOCs.

Keywords games · gamification · learning design · MOOCs · open learning

Published atMilton Keynes, UK
ISSN978-90-79730-29-2
RefereedYes
RightsAttribution 4.0 International (CC BY 4.0)
URLhttps://conference.eadtu.eu/download2399
Export optionsBibTex · EndNote · Tagged XML · Google Scholar


Viewed by 58 distinct readers




CLOUD COMMUNITY REVIEWS

The evaluations below represent the judgements of our readers and do not necessarily reflect the opinions of the Cloud editors.

Click a star to be the first to rate this document


POST A COMMENT
SIMILAR RECORDS

Gamification of MOOCs for increasing user engagement
Vaibhav, Anant; Gupta, Pooja
As the educational organizations worldwide are moving towards bringing education experience on Internet, via Massive Open Online Courses (MOOCs) on Massive Open Online Education Platforms (MOOEPs), the retention of the ...
Match: gamification; MOOCs

Current developments and best practice in open and distance learning
Trinidade, Armando Rocha; Carmo, Hermano; Bidarra, José; McGreal, Rory; Conrad, Dianne
Through the many documents regularly emitted by those dedicated to this activity, it is comparatively easy to describe factual developments in the field of open and distance education in different places in the world. ...
Match: Bidarra, José; open learning

A practical experience on the use of gamification in MOOC courses as a strategy to increase motivation
Hernández, Rocael; Pirker, Johanna; Gütl, Christian; Morales, Miguel; et al.
The rapid and constant pace of change in technology and the increasing involvement of educational institutions in the massive online open courses (MOOC) movement elicit a large myriad of opportunities and challenges. ...
Match: gamification; MOOCs; Europe

Does gamification in MOOC discussion forums work?
Reischer, Matthias; Khalil, Mohammad; Ebner, Martin; Kloos, Carlos Delgado; et al.
Massive Open Online Courses (MOOCs) are a new form of learning environment aimed towards accessibility and openness using contemporary technologies. One of the MOOC's key features is the social interaction which usually ...
Match: gamification; MOOCs; Europe

Collective effervescence: Designing MOOCs for emotion and community
Kizimchuk, Stephanie; Freund, Katharina; Prescott, Margaret; McLaughlin, Crystal; et al.
This paper shares the experiences of a course team in designing and delivering a massive open online course (MOOC). It offers insight into how their approach can help build learning communities and enhance pedagogy for ...
Match: learning design; MOOCs

MOOC's barriers and enables
Gulatee, Yuwanuch; Nilsook, Prachyanun; the Department of Management and Information Technology, Nakhophanom University, Thailand; the Department of Technological Education, King Mongkut's University of Technology North Bangkok, Bangkok, 10800, Thailand
MOOCs (massive open online course) become a very popular way of learning these days. People could access MOOCs from anywhere at any time with a fraction of the cost. In this study, we have examined both barriers and ...
Match: learning design; MOOCs

Blended learning with MOOCs: Towards supporting the learning design process
Albó, Laia; Hernández-Leo, Davinia; Ubachs, George; Konings, Lizzie
Overview of papers on enhancement of European Higher Education as presented during the Online, Open and Flexible Higher Education Conference in Rome, October 2016 For some time now, universities have been making a ...
Match: learning design; MOOCs; Europe

Toward empowering open and online education in the Arab World through OER and MOOCs
Jemni, Mohamed; Khribi, Mohamed Koutheair; Jemni, Mohamed; Kinshuk; Khribi, Mohamed Koutheair
Based on the various literature, studies, and surveys that the Arab League Educational, Cultural and Scientific Organization (ALECSO) conducted in the Arab region, it was obvious to figure out that there are disparate ...
Match: MOOCs; open learning

Facilitating attitudinal learning in an animal behaviour and welfare MOOC
Watson, Sunnie Lee
This case study examines the design and facilitation of a Massive Open Online Course (MOOC) that focused on attitudinal learning about the topic of animal behaviour and welfare. Findings showed that a team of ...
Match: MOOCs; open learning

Understanding participant's behaviour in Massively Open Online Courses
Poellhuber, Bruno; Roy, Normand; Bouchoucha, Ibtihel
As the offer of Massive Open Online Courses (MOOCs) continues to grow around the world, a great deal of MOOC research has focused on their low success rates and used indicators that might be more appropriate for ...
Match: MOOCs; open learning