The OER Knowledge Cloud makes use of cookies. By continuing, you consent to this use. More information.
Gamification in MOOCs to enhance users' goal achievement
Antonaci, Alessandra · Klemke, Roland · Stracke, Christian M. · Specht, Marcus

PublishedJune 2017
Conference2017 IEEE Global Engineering Education Conference (EDUCON)
PublisherIEEE
CountryGreece, Europe

ABSTRACT
Gamification in engineering education has been applied with success in the last years. Also, Massive Open Online Courses (MOOCs) are recognized as a good strategy to enhance engineering education. Nevertheless, MOOCs have two main weaknesses: first, lack of addressing personal goals; and second, low completion rates in comparison to the number of registrations to the MOOCs. To improve learning experiences in MOOCs and to strengthen self-regulated personalized learning we propose the application of gamification in MOOCs. Our assumption is that MOOC learners will better succeed in achieving their goals if they can individually personalize and plan their learning paths through gamification. This assumption is based on the implementation intention theory which claims that people who foster their goal intentions with implementation intentions are comparatively more successful in their personal goal achievements. Based on a preliminary literature review this article presents and arguments on our research idea on how to apply gamification to enhance MOOC users' goal achievement. Besides, it introduces a new perspective on MOOC completion rates based on the user intention and a new way of measuring it via the Personal Goal Achievement Ratio (PGAR) and the Overall Goal Achievement Ratio (OGAR).

Keywords completion rate · gamification · goal achievement · implementation intention theory · MOOC · user intention

Published atAthens
ISBN978-1-5090-5467-1
RefereedYes
Rights© Copyright 2018 IEEE - All rights reserved
DOI10.1109/EDUCON.2017.7943070
URLhttps://ieeexplore.ieee.org/document/7943070/
Export optionsBibTex · EndNote · Tagged XML · Google Scholar


Viewed by 11 distinct readers




CLOUD COMMUNITY REVIEWS

The evaluations below represent the judgements of our readers and do not necessarily reflect the opinions of the Cloud editors.

Click a star to be the first to rate this document


POST A COMMENT
SIMILAR RECORDS

Changing the trajectory: Quality for opening up education
Creelman, Alastair; Shamarina-Heidenreich, Tatiana; Stracke, Christian M.; Kear, Karen; et al.
The jointly-organised EFQUEL Innovation Forum (EIF) 2014 and International Learning Innovations and Quality (LINQ) Conference took place in Crete on 7-9 May. The event addressed innovations and quality in lifelong ...
Match: Stracke, Christian M.; Greece

Are MOOCs Open Educational Resources? A literature review on history, definitions and typologies of OER and MOOCs
Stracke, Christian M.; Downes, Stephen; Conole, Grainne; Burgos, Daniel; Nascimbeni, Fabio
Open Education gained more visibility as a result of the emergence of Open Educational Resources (OER) and Massive Open Online Courses (MOOCs). This article discusses whether MOOCs should be considered as OER. Open ...
Match: Stracke, Christian M.; MOOC

Graphic classes in the worldwide classroom: A comparison of two MOOC experiences
Pujadas-Gispert, Ester; Redondo Domínguez, Ernest; Estela-Carbonell, María Rosa; Marcos, Carlos L.
Graphics are present in the day-to-day professional practice of architects and engineers, not only to receive and transmit information, but also to design and create. Students who are accepted on university courses have ...
Match: gamification; MOOC; Europe

From low-scale to collaborative, gamified and massive-scale courses: Redesigning a MOOC
Ortega-Arranz, Alejandro; Sanz-Martínez, Luisa; Álvarez-Álvarez, Susana; Muñoz-Cristóbal, Juan A.; et al.
Despite the success of MOOCs to promote open leaning, they are usually criticized for their high drop-out rates and behaviorist pedagogical approach. Some active learning strategies, such as collaboration and ...
Match: gamification; MOOC; Europe

GamES MOOC - Conceptual ideas and first steps towards implementation of a MOOC for children
Berkling, Kay; El-Husseny, Abdullrahman; Latt, Dennis; Petrov, Christian; et al.
This paper presents conceptual ideas and a first prototype towards establishing a GamES (GAM)ified (E)lementary (S)chool MOOC for children who do not have access to schools. The project is being developed across several ...
Match: gamification; MOOC; Europe

Gamification in MOOCs: A review of the state of the art
Khalil, Mohammad; Wong, Jacqueline; de Koning, Bjorn; Ebner, Martin; Paas, Fred
A Massive Open Online Course (MOOC) is a type of online learning environment that has the potential to increase students' access to education. However, the low completion rates in MOOCs suggest that student engagement ...
Match: gamification; MOOC; Europe

MOOCs in Europe: Overview of papers representing a collective European response on MOOCs as presented during the HOME conference in Rome November 2015
Bang, Joergen; Dalsgaard, Christian; Kjaer, Arne; O’Donovan, Maria; et al.
Table of contents Foreword Part 1: Regional MOOC initiatives Building OOC layers on top of existing courses (M)OOCs in Iceland: Language and learning communities EduOpen network in Italy Part 2: Role media ...
Match: gamification; MOOC

Gap between MOOC designers' and MOOC learners' perspectives on interaction and experiences in MOOCs: Findings from the global MOOC quality survey
Stracke, Christian M.; Tan, Esther; Texeira, António Moreira; Texeira Pinto, Maria do Carmo; et al.
Massive Open Online Courses (MOOCs) became very popular during the last years leading to an increasing global debate about their quality. To address the quality issues, several research surveys and instruments were ...
Match: Stracke, Christian M.; Europe

Gamification: A key determinant of massive open online course (MOOC) success
Aparicio, Manuela; Oliveira, Tiago; Bacao, Fernando; Painho, Marco
Massive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range of topics. To realize the full potential of MOOCs, we need to understand ...
Match: gamification; MOOC; Europe

MOOCs and the funnel of participation
Clow, Doug
Massive Online Open Courses (MOOCs) are growing substantially in numbers, and also in interest from the educational community. MOOCs offer particular challenges for what is becoming accepted as mainstream practice in ...
Match: completion rate; MOOC; Europe