Does gamification in MOOC discussion forums work?
Published | May 2017 |
Conference | 5th European MOOCs Stakeholders Summit, EMOOCs 2017, Madrid, Spain, May 22-26, 2017, Digital Education: Out to the World and Back to the Campus |
Series | Lecture Notes in Computer Science Edition 1, Volume 10254, Pages 95-101 |
Publisher | Springer International Publishing |
Editors | Kloos, Carlos Delgado · Jermann, Patrick · Pérez-Sanagustín, Mar · Seaton, Daniel T. · White, Su |
Country | Spain, Europe |
ABSTRACT
Massive Open Online Courses (MOOCs) are a new form of learning environment aimed towards accessibility and openness using contemporary technologies. One of the MOOC's key features is the social interaction which usually takes place in discussion forums. This article focuses on reworking and analyzing the existing iMooX forum by enriching the new design with gamification elements. The intended objectives aim at refreshing the current style and improving its handling and usability. This article provides our experience of this implementation as well as examining whether or not the gamification elements can help increase the participation rate and the teacher-to-student and student-to-student communication exchange. Results of the new design showed a good user satisfaction and a slight positive impact.Keywords | discussion forums · evaluation · gamification · learning analytics · MOOCs |
Published at | Madrid |
ISBN | 978-3-319-59044-8 |
Refereed | Yes |
Rights | © Springer International Publishing AG 2017 |
DOI | 10.1007/978-3-319-59044-8_11 |
URL | https://link.springer.com/chapter/10.1007/978-3-319-59044-8_11 |
Export options | BibTex · EndNote · Tagged XML · Google Scholar |
Viewed by 175 distinct readers
CLOUD COMMUNITY REVIEWS
The evaluations below represent the judgements of our readers and do not necessarily reflect the opinions of the Cloud editors.










Click a star to be the first to rate this document
▶ POST A COMMENT
SIMILAR RECORDS
Gamification in MOOCs: A review of the state of the art
Khalil, Mohammad; Wong, Jacqueline; de Koning, Bjorn; Ebner, Martin; Paas, Fred
A Massive Open Online Course (MOOC) is a type of online learning environment that has the potential to increase students' access to education. However, the low completion rates in MOOCs suggest that student engagement ...
Match: khalil, mohammad; ebner, martin; gamification; spain; europe
Clustering patterns of engagement in Massive Open Online Courses (MOOCs): the use of learning analytics to reveal student categories
Khalil, Mohammad; Ebner, Martin
Massive Open Online Courses (MOOCs) are remote courses that excel in their students’ heterogeneity and quantity. Due to the peculiarity of being massiveness, the large datasets generated by MOOC platforms require ...
Match: khalil, mohammad; ebner, martin; learning analytics; moocs
Driving student motivation in MOOCs through a conceptual activity-motivation framework
Khalil, Mohammad; Ebner, Martin
Massive Open Online Courses (MOOCs) require students’ commitment and engagement to earn the completion, certified or passing status. This study presents a conceptual Learning Analytics Activity-Motivation framework ...
Match: khalil, mohammad; ebner, martin; learning analytics; moocs; europe
Gamification in Massive Open Online Courses (MOOCs) to Support Chinese Language Learning
Metwally, Ahmed Hosny Saleh; Wang, Yining
In recent years, Massive Open Online Courses (MOOCs) have a widespread and became one of the future trends to help people from different places to learn online and study courses in different majors. One of the most ...
Match: gamification
Online, Open, and Flexible Higher Education for the Future We Want: Discussion Paper
International Council for Open and Distance Education (ICDE)
Match: discussion
Gamification in MOOCs to enhance users' goal achievement
Antonaci, Alessandra; Klemke, Roland; Stracke, Christian M.; Specht, Marcus
Gamification in engineering education has been applied with success in the last years. Also, Massive Open Online Courses (MOOCs) are recognized as a good strategy to enhance engineering education. Nevertheless, MOOCs ...
Match: gamification; europe
A practical experience on the use of gamification in MOOC courses as a strategy to increase motivation
Hernández, Rocael; Pirker, Johanna; Gütl, Christian; Morales, Miguel; et al.
The rapid and constant pace of change in technology and the increasing involvement of educational institutions in the massive online open courses (MOOC) movement elicit a large myriad of opportunities and challenges. ...
Match: gamification; moocs; europe
Gamification: A key determinant of massive open online course (MOOC) success
Aparicio, Manuela; Oliveira, Tiago; Bacao, Fernando; Painho, Marco
Massive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range of topics. To realize the full potential of MOOCs, we need to understand ...
Match: gamification; europe
How OER enhances MOOCs- A perspective from German-speaking Europe
Ebner, Martin; Lorenz, Anja; Lackner, Elke; Kopp, Michael; et al.
In this chapter, we discuss why open educational resources (OER) and MOOCs are a necessary and powerful combination, especially in German-speaking Europe. We begin with an introduction to open online courses and an ...
Match: ebner, martin; europe
Gamification of MOOCs for increasing user engagement
Vaibhav, Anant; Gupta, Pooja
As the educational organizations worldwide are moving towards bringing education experience on Internet, via Massive Open Online Courses (MOOCs) on Massive Open Online Education Platforms (MOOEPs), the retention of the ...
Match: gamification; moocs