Does gamification in MOOC discussion forums work?
Published | May 2017 |
Conference | 5th European MOOCs Stakeholders Summit, EMOOCs 2017, Madrid, Spain, May 22-26, 2017, Digital Education: Out to the World and Back to the Campus |
Series | Lecture Notes in Computer Science Edition 1, Volume 10254, Pages 95-101 |
Publisher | Springer International Publishing |
Editors | Kloos, Carlos Delgado · Jermann, Patrick · Pérez-Sanagustín, Mar · Seaton, Daniel T. · White, Su |
Country | Spain, Europe |
ABSTRACT
Massive Open Online Courses (MOOCs) are a new form of learning environment aimed towards accessibility and openness using contemporary technologies. One of the MOOC's key features is the social interaction which usually takes place in discussion forums. This article focuses on reworking and analyzing the existing iMooX forum by enriching the new design with gamification elements. The intended objectives aim at refreshing the current style and improving its handling and usability. This article provides our experience of this implementation as well as examining whether or not the gamification elements can help increase the participation rate and the teacher-to-student and student-to-student communication exchange. Results of the new design showed a good user satisfaction and a slight positive impact.Keywords | discussion forums · evaluation · gamification · learning analytics · MOOCs |
Published at | Madrid |
ISBN | 978-3-319-59044-8 |
Refereed | Yes |
Rights | © Springer International Publishing AG 2017 |
DOI | 10.1007/978-3-319-59044-8_11 |
URL | https://link.springer.com/chapter/10.1007/978-3-319-59044-8_11 |
Export options | BibTex · EndNote · Tagged XML · Google Scholar |
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