%0 Book Section %A Connolly, Teresa %D 2012 %E Connolly, Teresa %E Okada, Alexandra %E Scott, Peter J. %I IGI Global %K web 2.0 %K OER best practices %P 391-409 %R 10.4018/978-1-4666-0300-4.ch021 %T OERopoly: Collaborative learning about Open Educational Resources through game-playing %U http://www.igi-global.com/chapter/oeropoly-collaborative-learning-open-educational/64417 %X The Open Educational Resources (OER) community supports the belief that knowledge is a public good and, combined with technological advancement, can provide an extraordinary opportunity to help equalize the distribution of high-quality knowledge and educational opportunities for everyone in the world. This chapter’s hypothesis centres on the premise that: “The OER ecology does not seem to be widely adopted or understood and that game-playing has the potential to raise awareness and improve understanding of such relationships in an entertaining manner, while engaging in a deep discussion about OER best practices.” To address this hypothesis, the authors present OERopoly, a game that has been designed and developed to raise awareness about OER. They set out to assess game-playing as a means of improving collaborative learning opportunities around OER projects through this OER ecology: the OER projects themselves, the online communities, and the Web 2.0 technologies used by OER projects. %8 03/2012 %@ ISBN13: 9781466603004, ISBN10: 1466603003, EISBN13: 9781466603011